From 8ff55698125efe22c05ada9a0bc127dc316f3383 Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Sun, 21 Oct 2007 14:06:08 +0200 Subject: [PATCH] Minor cleanups and optimizations. --- foosrank.cpp | 72 +++++++++++++++++++--------------------------------- 1 file changed, 26 insertions(+), 46 deletions(-) diff --git a/foosrank.cpp b/foosrank.cpp index cc66076..45c08cc 100644 --- a/foosrank.cpp +++ b/foosrank.cpp @@ -16,9 +16,9 @@ static const double rating_constant = 455.0; using namespace std; -double prob_score(int k, double a, double rd); -double prob_score_real(int k, double a, double binomial, double rd_norm); -double prodai(int k, double a); +double prob_score(int k, int a, double rd); +double prob_score_real(int k, int a, double binomial, double rd_norm); +double prodai(int k, int a); double fac(int x); @@ -38,23 +38,40 @@ double fac(int x); // Glicko/Bradley-Terry assumption that a player rated 400 points over // his/her opponent will win with a probability of 10/11 =~ 0.90909. // -double prob_score(int k, double a, double rd) +double prob_score(int k, int a, double rd) { return prob_score_real(k, a, prodai(k, a) / fac(k-1), rd/rating_constant); } +// computes x^a, probably more efficiently than pow(x, a) (but requires that a +// is n unsigned integer) +double intpow(double x, unsigned a) +{ + double result = 1.0; + + while (a > 0) { + if (a & 1) { + result *= x; + } + a >>= 1; + x *= x; + } + + return result; +} + // Same, but takes in binomial(a+k-1, k-1) as an argument in // addition to a. Faster if you already have that precomputed, and assumes rd // is already divided by 455. -double prob_score_real(int k, double a, double binomial, double rd_norm) +double prob_score_real(int k, int a, double binomial, double rd_norm) { - double nom = binomial * pow(2.0, rd_norm * a); - double denom = pow(1.0 + pow(2.0, rd_norm), k+a); + double nom = binomial * intpow(pow(2.0, rd_norm), a); + double denom = intpow(1.0 + pow(2.0, rd_norm), k+a); return nom/denom; } // Calculates Product(a+i, i=1..k-1) (see above). -double prodai(int k, double a) +double prodai(int k, int a) { double prod = 1.0; for (int i = 1; i < k; ++i) @@ -70,48 +87,11 @@ double fac(int x) return prod; } -// -// Computes the integral -// -// +inf -// / -// | -// | ProbScore[a] (r1-r2) Gaussian[mu2, sigma2] (r2) dr2 -// | -// / -// -inf -// -// For practical reasons, -inf and +inf are replaced by 0 and 3000, which -// is reasonable in the this context. -// -// The Gaussian is not normalized. -// -// Set the last parameter to 1.0 if player 1 won, or -1.0 if player 2 won. -// In the latter case, ProbScore will be given (r2-r1) instead of (r1-r2). -// -class ProbScoreEvaluator { -private: - int k; - double a; - double binomial_precompute, r1, mu2, sigma2, winfac; - -public: - ProbScoreEvaluator(int k, double a, double binomial_precompute, double r1, double mu2, double sigma2, double winfac) - : k(k), a(a), binomial_precompute(binomial_precompute), r1(r1), mu2(mu2), sigma2(sigma2), winfac(winfac) {} - inline double operator() (double x) const - { - double probscore = prob_score_real(k, a, binomial_precompute, (r1 - x)*winfac); - double z = (x - mu2)/sigma2; - double gaussian = exp(-(z*z/2.0)); - return probscore * gaussian; - } -}; - void convolve(int size) { } -void compute_opponent_rating_pdf(int k, double a, double mu2, double sigma2, double winfac, vector > &result) +void compute_opponent_rating_pdf(int k, int a, double mu2, double sigma2, double winfac, vector > &result) { double binomial_precompute = prodai(k, a) / fac(k-1); winfac /= rating_constant; -- 2.39.2