Redo FBO association yet again, this time per-texture.
[movit] / alpha_division_effect.h
1 #ifndef _MOVIT_ALPHA_DIVISION_EFFECT_H
2 #define _MOVIT_ALPHA_DIVISION_EFFECT_H 1
3
4 // Convert premultiplied alpha to postmultiplied alpha, simply by multiplying.
5
6 #include <string>
7
8 #include "effect.h"
9
10 namespace movit {
11
12 class AlphaDivisionEffect : public Effect {
13 public:
14         AlphaDivisionEffect() {}
15         virtual std::string effect_type_id() const { return "AlphaDivisionEffect"; }
16         std::string output_fragment_shader();
17 };
18
19 }  // namespace movit
20
21 #endif // !defined(_MOVIT_ALPHA_DIVISION_EFFECT_H)