]> git.sesse.net Git - movit/blob - alpha_multiplication_effect.frag
Make register_int call register_uniform_int, now that we require GLSL 1.30.
[movit] / alpha_multiplication_effect.frag
1 vec4 FUNCNAME(vec2 tc) {
2         vec4 x = INPUT(tc);
3         x.rgb *= x.aaa; 
4         return x;
5 }