]> git.sesse.net Git - movit/blob - blue.frag
Do some IEEE trickery to help the shader optimizer remove a sub or two in some YCbCr...
[movit] / blue.frag
1 vec4 FUNCNAME(vec2 tc) {
2         return vec4(0.0, 0.0, 1.0, 1.0);
3 }