]> git.sesse.net Git - movit/blob - color.150.frag
Fix more confusion with strong one-to-one effects and compute shaders.
[movit] / color.150.frag
1 #version 150
2
3 in vec2 tc;
4 in vec4 frag_color;
5
6 out vec4 FragColor;
7
8 void main()
9 {
10         FragColor = frag_color;
11 }