The return value from glGetUniformLocation() is of course signed.
[movit] / colorspace_conversion_effect.h
1 #ifndef _COLORSPACE_CONVERSION_EFFECT_H
2 #define _COLORSPACE_CONVERSION_EFFECT_H 1
3
4 #include "effect.h"
5 #include "effect_chain.h"
6
7 class ColorSpaceConversionEffect : public Effect {
8 public:
9         ColorSpaceConversionEffect();
10         std::string output_glsl();
11
12 private:
13         ColorSpace source_space, destination_space;
14 };
15
16 #endif // !defined(_COLORSPACE_CONVERSION_EFFECT_H)