]> git.sesse.net Git - movit/blob - deconvolution_sharpen_effect.frag
Add an unsharp mask effect, to complement the more expensive deconvolution sharpening.
[movit] / deconvolution_sharpen_effect.frag
1 uniform vec4 PREFIX(samples)[(R + 1) * (R + 1)];
2
3 vec4 FUNCNAME(vec2 tc) {
4         // The full matrix has five different symmetry cases, that look like this:
5         //
6         // D * * C * * D
7         // * D * C * D *
8         // * * D C D * *
9         // B B B A B B B
10         // * * D C D * *
11         // * D * C * D *
12         // D * * C * * D
13         //
14         // We only store the lower-right part of the matrix:
15         //
16         // A B B 
17         // C D *
18         // C * D
19
20         // Case A: Top-left sample has no symmetry.
21         vec4 sum = PREFIX(samples)[0].z * INPUT(tc);
22
23         // Case B: Uppermost samples have left/right symmetry.
24         for (int x = 1; x <= R; ++x) {
25                 vec4 sample = PREFIX(samples)[x];
26                 sum += sample.z * (INPUT(tc - sample.xy) + INPUT(tc + sample.xy));
27         }
28
29         // Case C: Leftmost samples have top/bottom symmetry.
30         for (int y = 1; y <= R; ++y) {
31                 vec4 sample = PREFIX(samples)[y * (R + 1)];
32                 sum += sample.z * (INPUT(tc - sample.xy) + INPUT(tc + sample.xy));
33         }
34
35         // Case D: Diagonal samples have four-way symmetry.
36         for (int xy = 1; xy <= R; ++xy) {
37                 vec4 sample = PREFIX(samples)[xy * (R + 1) + xy];
38
39                 vec4 local_sum = INPUT(tc - sample.xy) + INPUT(tc + sample.xy);
40                 sample.y = -sample.y;
41                 local_sum += INPUT(tc - sample.xy) + INPUT(tc + sample.xy);
42
43                 sum += sample.z * local_sum;
44         }
45
46         // Case *: All other samples have eight-way symmetry.
47         for (int y = 1; y <= R; ++y) {
48                 for (int x = y + 1; x <= R; ++x) {
49                         vec4 sample = PREFIX(samples)[y * (R + 1) + x];
50                         vec2 mirror_sample = vec2(sample.x, -sample.y);
51
52                         vec4 local_sum = INPUT(tc - sample.xy) + INPUT(tc + sample.xy);
53                         local_sum += INPUT(tc - mirror_sample.xy) + INPUT(tc + mirror_sample.xy);
54
55                         sample.xy = sample.yx;
56                         mirror_sample.xy = mirror_sample.yx;
57
58                         local_sum += INPUT(tc - sample.xy) + INPUT(tc + sample.xy);
59                         local_sum += INPUT(tc - mirror_sample.xy) + INPUT(tc + mirror_sample.xy);
60
61                         sum += sample.z * local_sum;
62                 }
63         }
64
65         return sum;
66 }