]> git.sesse.net Git - movit/blob - demo.cpp
Allow setting width/height on FlatInput and YCbCrInput after instantiation.
[movit] / demo.cpp
1 #define GL_GLEXT_PROTOTYPES 1
2 #define NO_SDL_GLEXT 1
3
4 #define WIDTH 1280
5 #define HEIGHT 720
6
7 #include <epoxy/gl.h>
8
9 #ifdef HAVE_SDL2
10 #include <SDL2/SDL.h>
11 #include <SDL2/SDL_error.h>
12 #include <SDL2/SDL_events.h>
13 #include <SDL2/SDL_image.h>
14 #include <SDL2/SDL_keyboard.h>
15 #include <SDL2/SDL_mouse.h>
16 #include <SDL2/SDL_video.h>
17 #else
18 #include <SDL/SDL.h>
19 #include <SDL/SDL_error.h>
20 #include <SDL/SDL_events.h>
21 #include <SDL/SDL_image.h>
22 #include <SDL/SDL_keyboard.h>
23 #include <SDL/SDL_keysym.h>
24 #include <SDL/SDL_mouse.h>
25 #include <SDL/SDL_video.h>
26 #endif
27
28 #include <assert.h>
29 #include <features.h>
30 #include <math.h>
31 #include <png.h>
32 #include <pngconf.h>
33 #include <setjmp.h>
34 #include <stdio.h>
35 #include <stdlib.h>
36 #include <sys/time.h>
37 #include <time.h>
38
39 #include "diffusion_effect.h"
40 #include "effect.h"
41 #include "effect_chain.h"
42 #include "flat_input.h"
43 #include "image_format.h"
44 #include "init.h"
45 #include "lift_gamma_gain_effect.h"
46 #include "saturation_effect.h"
47 #include "util.h"
48 #include "widgets.h"
49
50 using namespace movit;
51
52 unsigned char result[WIDTH * HEIGHT * 4];
53
54 float lift_theta = 0.0f, lift_rad = 0.0f, lift_v = 0.0f;
55 float gamma_theta = 0.0f, gamma_rad = 0.0f, gamma_v = 0.5f;
56 float gain_theta = 0.0f, gain_rad = 0.0f, gain_v = 0.25f;
57 float saturation = 1.0f;
58
59 //float radius = 0.3f;
60 // float inner_radius = 0.3f;
61 float blur_radius = 20.0f;
62 float blurred_mix_amount = 0.5f;
63         
64 void update_hsv(Effect *lift_gamma_gain_effect, Effect *saturation_effect)
65 {
66         RGBTriplet lift(0.0f, 0.0f, 0.0f);
67         RGBTriplet gamma(1.0f, 1.0f, 1.0f);
68         RGBTriplet gain(1.0f, 1.0f, 1.0f);
69
70         hsv2rgb_normalized(lift_theta, lift_rad, lift_v, &lift.r, &lift.g, &lift.b);
71         hsv2rgb_normalized(gamma_theta, gamma_rad, gamma_v * 2.0f, &gamma.r, &gamma.g, &gamma.b);
72         hsv2rgb_normalized(gain_theta, gain_rad, gain_v * 4.0f, &gain.r, &gain.g, &gain.b);
73
74         bool ok = lift_gamma_gain_effect->set_vec3("lift", (float *)&lift);
75         ok = ok && lift_gamma_gain_effect->set_vec3("gamma", (float *)&gamma);
76         ok = ok && lift_gamma_gain_effect->set_vec3("gain", (float *)&gain);
77         assert(ok);
78
79         if (saturation < 0.0) {
80                 saturation = 0.0;
81         }
82         ok = saturation_effect->set_float("saturation", saturation);
83         assert(ok);
84 }
85
86 void mouse(int x, int y)
87 {
88         float xf = (x / (float)WIDTH) * 16.0f / 9.0f;
89         float yf = (HEIGHT - y) / (float)HEIGHT;
90
91         if (yf < 0.2f) {
92                 read_colorwheel(xf, yf, &lift_rad, &lift_theta, &lift_v);
93         } else if (yf >= 0.2f && yf < 0.4f) {
94                 read_colorwheel(xf, yf - 0.2f, &gamma_rad, &gamma_theta, &gamma_v);
95         } else if (yf >= 0.4f && yf < 0.6f) {
96                 read_colorwheel(xf, yf - 0.4f, &gain_rad, &gain_theta, &gain_v);
97         } else if (yf >= 0.6f && yf < 0.62f && xf < 0.2f) {
98                 saturation = (xf / 0.2f) * 4.0f;
99 #if 0
100         } else if (yf >= 0.65f && yf < 0.67f && xf < 0.2f) {
101                 radius = (xf / 0.2f);
102         } else if (yf >= 0.70f && yf < 0.72f && xf < 0.2f) {
103                 inner_radius = (xf / 0.2f);
104 #endif
105         } else if (yf >= 0.75f && yf < 0.77f && xf < 0.2f) {
106                 blur_radius = (xf / 0.2f) * 100.0f;
107         } else if (yf >= 0.80f && yf < 0.82f && xf < 0.2f) {
108                 blurred_mix_amount = (xf / 0.2f);
109         }
110 }
111
112 unsigned char *load_image(const char *filename, unsigned *w, unsigned *h)
113 {
114         SDL_Surface *img = IMG_Load(filename);
115         if (img == NULL) {
116                 fprintf(stderr, "Load of '%s' failed\n", filename);
117                 exit(1);
118         }
119
120         SDL_PixelFormat rgba_fmt;
121         rgba_fmt.palette = NULL;
122         rgba_fmt.BitsPerPixel = 32;
123         rgba_fmt.BytesPerPixel = 8;
124         rgba_fmt.Rloss = rgba_fmt.Gloss = rgba_fmt.Bloss = rgba_fmt.Aloss = 0;
125
126         // NOTE: Assumes little endian.
127         rgba_fmt.Rmask = 0x00ff0000;
128         rgba_fmt.Gmask = 0x0000ff00;
129         rgba_fmt.Bmask = 0x000000ff;
130         rgba_fmt.Amask = 0xff000000;
131
132         rgba_fmt.Rshift = 16;
133         rgba_fmt.Gshift = 8;
134         rgba_fmt.Bshift = 0;
135         rgba_fmt.Ashift = 24;
136
137 #ifndef HAVE_SDL2
138         rgba_fmt.colorkey = 0;
139         rgba_fmt.alpha = 255;
140 #endif
141
142         SDL_Surface *converted = SDL_ConvertSurface(img, &rgba_fmt, SDL_SWSURFACE);
143
144         *w = img->w;
145         *h = img->h;
146
147         SDL_FreeSurface(img);
148
149         return (unsigned char *)converted->pixels;
150 }
151
152 void write_png(const char *filename, unsigned char *screenbuf)
153 {
154         FILE *fp = fopen(filename, "wb");
155         png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
156         png_infop info_ptr = png_create_info_struct(png_ptr);
157         
158         if (setjmp(png_jmpbuf(png_ptr))) {
159                 fclose(fp);
160                 fprintf(stderr, "Write to %s failed; exiting.\n", filename);
161                 exit(1);
162         }
163
164         png_set_IHDR(png_ptr, info_ptr, WIDTH, HEIGHT, 8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
165
166         png_bytep *row_pointers = new png_bytep[HEIGHT];
167         for (unsigned y = 0; y < HEIGHT; ++y) {
168                 row_pointers[y] = screenbuf + ((HEIGHT - y - 1) * WIDTH) * 4;
169         }
170
171         png_init_io(png_ptr, fp);
172         png_set_rows(png_ptr, info_ptr, row_pointers);
173         png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_BGR, NULL);
174         png_destroy_write_struct(&png_ptr, &info_ptr);
175         fclose(fp);
176
177         delete[] row_pointers;
178 }
179
180 int main(int argc, char **argv)
181 {
182         bool quit = false;
183
184         if (SDL_Init(SDL_INIT_EVERYTHING) == -1) {
185                 fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
186                 exit(1);
187         }
188         SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
189         SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
190         SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
191         SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
192
193 #ifdef HAVE_SDL2
194         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
195         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
196         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
197         // SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
198         SDL_Window *window = SDL_CreateWindow("OpenGL window",
199                 SDL_WINDOWPOS_UNDEFINED,
200                 SDL_WINDOWPOS_UNDEFINED,
201                 WIDTH, HEIGHT,
202                 SDL_WINDOW_OPENGL);
203         SDL_GLContext context = SDL_GL_CreateContext(window);
204         assert(context != NULL);
205 #else
206         SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL);
207         SDL_WM_SetCaption("OpenGL window", NULL);
208 #endif
209
210         CHECK(init_movit(".", MOVIT_DEBUG_ON));
211         printf("GPU texture subpixel precision: about %.1f bits\n",
212                 log2(1.0f / movit_texel_subpixel_precision));
213         printf("Wrongly rounded x+0.48 or x+0.52 values: %d/510\n",
214                 movit_num_wrongly_rounded);
215         if (movit_num_wrongly_rounded > 0) {
216                 if (movit_shader_rounding_supported) {
217                         printf("Rounding off in the shader to compensate.\n");
218                 } else {
219                         printf("No shader roundoff available; cannot compensate.\n");
220                 }
221         }
222         
223         unsigned img_w, img_h;
224         unsigned char *src_img = load_image(argc > 1 ? argv[1] : "blg_wheels_woman_1.jpg", &img_w, &img_h);
225
226         EffectChain chain(WIDTH, HEIGHT);
227         glViewport(0, 0, WIDTH, HEIGHT);
228
229         ImageFormat inout_format;
230         inout_format.color_space = COLORSPACE_sRGB;
231         inout_format.gamma_curve = GAMMA_sRGB;
232
233         FlatInput *input = new FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_UNSIGNED_BYTE, img_w, img_h);
234         chain.add_input(input);
235         Effect *lift_gamma_gain_effect = chain.add_effect(new LiftGammaGainEffect());
236         Effect *saturation_effect = chain.add_effect(new SaturationEffect());
237         Effect *diffusion_effect = chain.add_effect(new DiffusionEffect());
238         //Effect *vignette_effect = chain.add_effect(new VignetteEffect());
239         //Effect *sandbox_effect = chain.add_effect(new SandboxEffect());
240         //sandbox_effect->set_float("parm", 42.0f);
241         //chain.add_effect(new MirrorEffect());
242         chain.add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
243         chain.set_dither_bits(8);
244         chain.finalize();
245
246         // generate a PBO to hold the data we read back with glReadPixels()
247         // (Intel/DRI goes into a slow path if we don't read to PBO)
248         GLuint pbo;
249         glGenBuffers(1, &pbo);
250         glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
251         glBufferData(GL_PIXEL_PACK_BUFFER_ARB, WIDTH * HEIGHT * 4, NULL, GL_STREAM_READ);
252
253         init_hsv_resources();
254         check_error();
255
256         int frame = 0;
257         bool screenshot = false;
258 #if _POSIX_C_SOURCE >= 199309L
259         struct timespec start, now;
260         clock_gettime(CLOCK_MONOTONIC, &start);
261 #else
262         struct timeval start, now;
263         gettimeofday(&start, NULL);
264 #endif
265
266         while (!quit) {
267                 SDL_Event event;
268                 while (SDL_PollEvent(&event)) {
269                         if (event.type == SDL_QUIT) {
270                                 quit = true;
271                         } else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE) {
272                                 quit = true;
273                         } else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_F1) {
274                                 screenshot = true;
275                         } else if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) {
276                                 mouse(event.button.x, event.button.y);
277                         } else if (event.type == SDL_MOUSEMOTION && (event.motion.state & SDL_BUTTON(1))) {
278                                 mouse(event.motion.x, event.motion.y);
279                         }
280                 }
281
282                 ++frame;
283
284                 update_hsv(lift_gamma_gain_effect, saturation_effect);
285                 //vignette_effect->set_float("radius", radius);
286                 //vignette_effect->set_float("inner_radius", inner_radius);
287                 //vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f });
288
289                 CHECK(diffusion_effect->set_float("radius", blur_radius));
290                 CHECK(diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount));
291
292                 input->set_pixel_data(src_img);
293                 chain.render_to_screen();
294                 
295                 glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
296                 check_error();
297                 glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0));
298                 check_error();
299                 glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
300                 check_error();
301
302                 draw_hsv_wheel(0.0f, lift_rad, lift_theta, lift_v);
303                 draw_hsv_wheel(0.2f, gamma_rad, gamma_theta, gamma_v);
304                 draw_hsv_wheel(0.4f, gain_rad, gain_theta, gain_v);
305                 draw_saturation_bar(0.6f, saturation / 4.0f);
306 #if 0
307                 draw_saturation_bar(0.65f, radius);
308                 draw_saturation_bar(0.70f, inner_radius);
309 #endif
310                 draw_saturation_bar(0.75f, blur_radius / 100.0f);
311                 draw_saturation_bar(0.80f, blurred_mix_amount);
312
313 #ifdef HAVE_SDL2
314                 SDL_GL_SwapWindow(window);
315 #else
316                 SDL_GL_SwapBuffers();
317 #endif
318                 check_error();
319
320                 glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
321                 check_error();
322                 unsigned char *screenbuf = (unsigned char *)glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
323                 check_error();
324                 if (screenshot) {
325                         char filename[256];
326                         sprintf(filename, "frame%05d.png", frame);
327                         write_png(filename, screenbuf);
328                         printf("Screenshot: %s\n", filename);
329                         screenshot = false;
330                 }
331                 glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB);
332                 check_error();
333                 glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
334                 check_error();
335
336 #if 1
337 #if _POSIX_C_SOURCE >= 199309L
338                 clock_gettime(CLOCK_MONOTONIC, &now);
339                 double elapsed = now.tv_sec - start.tv_sec +
340                         1e-9 * (now.tv_nsec - start.tv_nsec);
341 #else
342                 gettimeofday(&now, NULL);
343                 double elapsed = now.tv_sec - start.tv_sec +
344                         1e-6 * (now.tv_usec - start.tv_usec);
345 #endif
346                 printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
347                         frame, elapsed, frame / elapsed,
348                         1e3 * elapsed / frame);
349
350                 // Reset every 100 frames, so that local variations in frame times
351                 // (especially for the first few frames, when the shaders are
352                 // compiled etc.) don't make it hard to measure for the entire
353                 // remaining duration of the program.
354                 if (frame == 100) {
355                         frame = 0;
356                         start = now;
357                 }
358 #endif
359         }
360         cleanup_hsv_resources();
361         return 0; 
362 }