Fix indenting in effect_id.h.
[movit] / effect_id.h
1 #ifndef _EFFECT_ID_H
2 #define _EFFECT_ID_H 1
3
4 enum EffectId {
5         // Mostly for internal use.
6         EFFECT_GAMMA_EXPANSION = 0,
7         EFFECT_GAMMA_COMPRESSION,
8         EFFECT_COLOR_SPACE_CONVERSION,
9
10         // Color.
11         EFFECT_LIFT_GAMMA_GAIN,
12         EFFECT_SATURATION,
13
14         // Spatial.
15         EFFECT_MIRROR,
16         EFFECT_VIGNETTE,
17 };
18
19 #endif // !defined(_EFFECT_ID_H)