Squash linear gamma back into the sRGB curve at the end.
[movit] / effect_id.h
1 #ifndef _EFFECT_ID_H
2 #define _EFFECT_ID_H 1
3
4 enum EffectId {
5        // Mostly for internal use.
6        GAMMA_CONVERSION = 0,
7        RGB_PRIMARIES_CONVERSION,
8
9        // Color.
10        LIFT_GAMMA_GAIN,
11 };
12
13 #endif // !defined(_EFFECT_ID_H)