68d966b15fee434dce1a8f98c2b8d3ab60a9357f
[movit] / fs-header.glsl
1 uniform sampler2D input_tex;
2 varying vec2 tc;
3
4 vec4 read_input(vec2 tc)
5 {
6         return texture2D(input_tex, tc.st);
7 }
8
9 #define LAST_INPUT read_input