]> git.sesse.net Git - movit/blob - header.130.frag
We switched to #version 300 es shaders for GLES a while back, so we now have round().
[movit] / header.130.frag
1 #version 130
2
3 in vec2 tc;
4
5 vec4 tex2D(sampler2D s, vec2 coord)
6 {
7         return texture(s, coord);
8 }