]> git.sesse.net Git - movit/blob - header.150.frag
Inline the fp16 conversion routines. Helps 18% on ResampleEffect::calculate_texture.
[movit] / header.150.frag
1 #version 150
2
3 in vec2 tc;
4
5 vec4 tex2D(sampler2D s, vec2 coord)
6 {
7         return texture(s, coord);
8 }