]> git.sesse.net Git - movit/blob - header.150.frag
Fix the uniform name for the compute shader output. (It would always be 0 by accident...
[movit] / header.150.frag
1 #version 150
2
3 in vec2 tc;
4
5 vec4 tex2D(sampler2D s, vec2 coord)
6 {
7         return texture(s, coord);
8 }