]> git.sesse.net Git - movit/blob - header.glsl
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[movit] / header.glsl
1 uniform sampler2D input_tex;
2 varying vec2 tc;
3
4 vec4 read_input(vec2 tc)
5 {
6         vec3 x = texture2D(input_tex, tc.st);
7 }
8
9 #define LAST_INPUT read_input