]> git.sesse.net Git - movit/blob - highlight_cutoff_effect.frag
Fix the uniform name for the compute shader output. (It would always be 0 by accident...
[movit] / highlight_cutoff_effect.frag
1 vec4 FUNCNAME(vec2 tc) {
2         return max(INPUT(tc) - vec4(PREFIX(cutoff)), 0.0);
3 }