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HEAD
Implement gamma expansion from sRGB.
[movit]
/
lift_gamma_gain_effect.h
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#ifndef _LIFT_GAMMA_GAIN_EFFECT_H
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#define _LIFT_GAMMA_GAIN_EFFECT_H 1
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#include "effect.h"
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class LiftGammaGainEffect : public Effect {
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public:
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LiftGammaGainEffect();
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std::string output_glsl();
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private:
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RGBTriplet lift, gamma, gain;
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float saturation;
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};
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#endif // !defined(_LIFT_GAMMA_GAIN_EFFECT_H)