]> git.sesse.net Git - movit/blob - mipmap_needing_effect.frag
Add output size as a uniform to compute shaders, as an integer; not just the inverse...
[movit] / mipmap_needing_effect.frag
1 // Used only for testing.
2 vec4 FUNCNAME(vec2 tc)
3 {
4         return INPUT(tc * vec2(4.0));
5 }