Kill the vertex shader system; it is too complicated to get it right until we have...
[movit] / mirror_effect.h
1 #ifndef _MIRROR_EFFECT_H
2 #define _MIRROR_EFFECT_H 1
3
4 #include "effect.h"
5
6 class MirrorEffect : public Effect {
7 public:
8         MirrorEffect();
9         std::string output_fragment_shader();
10 };
11
12 #endif // !defined(_MIRROR_EFFECT_H)