]> git.sesse.net Git - movit/blob - mirror_effect.h
Round explicitly after dithering, for GPUs that don't do it properly themselves.
[movit] / mirror_effect.h
1 #ifndef _MOVIT_MIRROR_EFFECT_H
2 #define _MOVIT_MIRROR_EFFECT_H 1
3
4 // A simple horizontal mirroring.
5
6 #include <string>
7
8 #include "effect.h"
9
10 class MirrorEffect : public Effect {
11 public:
12         MirrorEffect();
13         virtual std::string effect_type_id() const { return "MirrorEffect"; }
14         std::string output_fragment_shader();
15
16         virtual bool needs_linear_light() const { return false; }
17         virtual bool needs_srgb_primaries() const { return false; }
18         virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
19 };
20
21 #endif // !defined(_MOVIT_MIRROR_EFFECT_H)