projects
/
movit
/ blob
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
history
|
raw
|
HEAD
Add support for multiple shader models.
[movit]
/
texture1d.130.frag
1
#version 130
2
3
uniform sampler2D tex;
4
in vec2 tc;
5
6
out vec4 FragColor;
7
8
void main()
9
{
10
FragColor = texture(tex, tc); // Second component is irrelevant.
11
}