]> git.sesse.net Git - movit/blob - texture1d.frag
Keep FBOs around in EffectChain again.
[movit] / texture1d.frag
1 uniform sampler2D tex;
2 varying vec2 tc;
3
4 void main()
5 {
6         gl_FragColor = texture2D(tex, tc);  // Second component is irrelevant.
7 }