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HEAD
Implement gamma expansion from sRGB.
[movit]
/
texture_enum.h
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#ifndef _TEXTURE_ENUM_H
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#define _TEXTURE_ENUM_H 1
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enum textures {
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SOURCE_IMAGE = 1,
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SRGB_LUT = 2,
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SRGB_REVERSE_LUT = 3,
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HSV_WHEEL = 4,
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};
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#endif // !defined(_TEXTURE_ENUM_H)
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