Squash linear gamma back into the sRGB curve at the end.
[movit] / texture_enum.h
1 #ifndef _TEXTURE_ENUM_H
2 #define _TEXTURE_ENUM_H 1
3
4 enum textures {
5         SOURCE_IMAGE = 1,
6         SRGB_LUT = 2,
7         SRGB_REVERSE_LUT = 3,
8         HSV_WHEEL = 4,
9 };
10
11 #endif // !defined(_TEXTURE_ENUM_H)
12