]> git.sesse.net Git - movit/blob - unsharp_mask_effect.cpp
Simplify the refocus shader a bit.
[movit] / unsharp_mask_effect.cpp
1 #include <math.h>
2 #include <assert.h>
3
4 #include "unsharp_mask_effect.h"
5 #include "blur_effect.h"
6 #include "mix_effect.h"
7 #include "effect_chain.h"
8 #include "util.h"
9
10 UnsharpMaskEffect::UnsharpMaskEffect()
11         : blur(new BlurEffect),
12           mix(new MixEffect)
13 {
14         mix->set_float("strength_first", 1.0f);
15         mix->set_float("strength_second", -0.3f);
16 }
17
18 void UnsharpMaskEffect::rewrite_graph(EffectChain *graph, Node *self)
19 {
20         assert(self->incoming_links.size() == 1);
21         Node *input = self->incoming_links[0];
22
23         Node *blur_node = graph->add_node(blur);
24         Node *mix_node = graph->add_node(mix);
25         graph->replace_receiver(self, mix_node);
26         graph->connect_nodes(input, blur_node);
27         graph->connect_nodes(blur_node, mix_node);
28         graph->replace_sender(self, mix_node);
29
30         self->disabled = true;
31 }
32
33 bool UnsharpMaskEffect::set_float(const std::string &key, float value) {
34         printf("%s = %f\n", key.c_str(), value);
35         if (key == "amount") {
36                 bool ok = mix->set_float("strength_first", 1.0f + value);
37                 return ok && mix->set_float("strength_second", -value);
38         }
39         return blur->set_float(key, value);
40 }