]> git.sesse.net Git - movit/blob - vs.vert
Make unit tests render to a floating-point FBO, so that we get full precision.
[movit] / vs.vert
1 varying vec2 tc;
2
3 void main()
4 {
5         tc = gl_MultiTexCoord0.st;
6         gl_Position = ftransform();
7 }