CC=gcc CXX=g++ CXXFLAGS=-Wall -g LDFLAGS=-lSDL -lSDL_image -lGL # Core. OBJS=main.o util.o widgets.o effect.o effect_chain.o # Inputs. OBJS += flat_input.o OBJS += ycbcr_input.o # Effects. OBJS += lift_gamma_gain_effect.o OBJS += gamma_expansion_effect.o OBJS += gamma_compression_effect.o OBJS += colorspace_conversion_effect.o OBJS += saturation_effect.o OBJS += vignette_effect.o OBJS += mirror_effect.o OBJS += blur_effect.o OBJS += diffusion_effect.o OBJS += glow_effect.o OBJS += mix_effect.o OBJS += resize_effect.o OBJS += sandbox_effect.o test: $(OBJS) $(CXX) -o test $(OBJS) $(LDFLAGS) %.o: %.cpp $(CXX) -MMD $(CPPFLAGS) $(CXXFLAGS) -o $@ -c $< DEPS=$(OBJS:.o=.d) -include $(DEPS) clean: $(RM) test $(OBJS) $(DEPS) .PHONY: clean