// Used for testing only. layout(local_size_x = 1) in; void FUNCNAME() { ivec2 tc = ivec2(gl_GlobalInvocationID.xy); vec2 coord = NORMALIZE_TEXTURE_COORDS(vec2(tc.x, tc.y)); OUTPUT(tc, INPUT(vec2(coord.x - 0.125, coord.y + 0.25))); }