void main() { vec4 color = INPUT(tc); #if YCBCR_OUTPUT_PLANAR gl_FragData[0] = color.rrra; gl_FragData[1] = color.ggga; gl_FragData[2] = color.bbba; #elif YCBCR_OUTPUT_SPLIT_Y_AND_CBCR gl_FragData[0] = color.rrra; gl_FragData[1] = color.gbba; #else gl_FragColor = color; #endif }