// Expand gamma curve. // Implicit uniforms: // uniform float PREFIX(linear_scale); // uniform float PREFIX(c)[5]; // uniform float PREFIX(beta); vec4 FUNCNAME(vec2 tc) { vec4 x = INPUT(tc); vec3 a = x.rgb * PREFIX(linear_scale); // Fourth-order polynomial approximation to pow(). See the .cpp file for details. vec3 b = PREFIX(c[0]) + (PREFIX(c[1]) + (PREFIX(c[2]) + (PREFIX(c[3]) + PREFIX(c[4]) * x.rgb) * x.rgb) * x.rgb) * x.rgb; vec3 f = vec3(greaterThan(x.rgb, vec3(PREFIX(beta)))); x = vec4(mix(a, b, f), x.a); return x; }