]> git.sesse.net Git - movit/blobdiff - blur_effect.cpp
Fix a small overallocation.
[movit] / blur_effect.cpp
index 579521fde00b2e952824681bf5dcaa1aea178e7e..d43a7caec77bcf34ce5944f5f332016bc2d740f0 100644 (file)
@@ -1,13 +1,19 @@
-#include <math.h>
+#include <GL/glew.h>
 #include <assert.h>
+#include <math.h>
+#include <algorithm>
 
 #include "blur_effect.h"
 #include "effect_chain.h"
+#include "effect_util.h"
 #include "util.h"
-#include "opengl.h"
 
 // Must match blur_effect.frag.
 #define NUM_TAPS 16
+
+using namespace std;
+
+namespace movit {
        
 BlurEffect::BlurEffect()
        : radius(3.0f),
@@ -16,9 +22,9 @@ BlurEffect::BlurEffect()
 {
        // The first blur pass will forward resolution information to us.
        hpass = new SingleBlurPassEffect(this);
-       hpass->set_int("direction", SingleBlurPassEffect::HORIZONTAL);
+       CHECK(hpass->set_int("direction", SingleBlurPassEffect::HORIZONTAL));
        vpass = new SingleBlurPassEffect(NULL);
-       vpass->set_int("direction", SingleBlurPassEffect::VERTICAL);
+       CHECK(vpass->set_int("direction", SingleBlurPassEffect::VERTICAL));
 
        update_radius();
 }
@@ -54,8 +60,8 @@ void BlurEffect::update_radius()
        float adjusted_radius = radius;
        while ((mipmap_width > 1 || mipmap_height > 1) && adjusted_radius * 1.5f > NUM_TAPS / 2) {
                // Find the next mipmap size (round down, minimum 1 pixel).
-               mipmap_width = std::max(mipmap_width / 2, 1u);
-               mipmap_height = std::max(mipmap_height / 2, 1u);
+               mipmap_width = max(mipmap_width / 2, 1u);
+               mipmap_height = max(mipmap_height / 2, 1u);
 
                // Approximate when mipmap sizes are odd, but good enough.
                adjusted_radius = radius * float(mipmap_width) / float(input_width);
@@ -64,15 +70,19 @@ void BlurEffect::update_radius()
        bool ok = hpass->set_float("radius", adjusted_radius);
        ok |= hpass->set_int("width", mipmap_width);
        ok |= hpass->set_int("height", mipmap_height);
+       ok |= hpass->set_int("virtual_width", mipmap_width);
+       ok |= hpass->set_int("virtual_height", mipmap_height);
 
        ok |= vpass->set_float("radius", adjusted_radius);
        ok |= vpass->set_int("width", mipmap_width);
        ok |= vpass->set_int("height", mipmap_height);
+       ok |= vpass->set_int("virtual_width", input_width);
+       ok |= vpass->set_int("virtual_height", input_height);
 
        assert(ok);
 }
 
-bool BlurEffect::set_float(const std::string &key, float value) {
+bool BlurEffect::set_float(const string &key, float value) {
        if (key == "radius") {
                radius = value;
                update_radius();
@@ -92,14 +102,18 @@ SingleBlurPassEffect::SingleBlurPassEffect(BlurEffect *parent)
        register_int("direction", (int *)&direction);
        register_int("width", &width);
        register_int("height", &height);
+       register_int("virtual_width", &virtual_width);
+       register_int("virtual_height", &virtual_height);
 }
 
-std::string SingleBlurPassEffect::output_fragment_shader()
+string SingleBlurPassEffect::output_fragment_shader()
 {
-       return read_file("blur_effect.frag");
+       char buf[256];
+       sprintf(buf, "#define DIRECTION_VERTICAL %d\n", (direction == VERTICAL));
+       return buf + read_file("blur_effect.frag");
 }
 
-void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
+void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num)
 {
        Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
 
@@ -147,13 +161,11 @@ void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const std::stri
        //
        // We pack the parameters into a float4: The relative sample coordinates
        // in (x,y), and the weight in z. w is unused.
-       float samples[4 * (NUM_TAPS / 2 + 1)];
+       float samples[2 * (NUM_TAPS / 2 + 1)];
 
        // Center sample.
-       samples[4 * 0 + 0] = 0.0f;
-       samples[4 * 0 + 1] = 0.0f;
-       samples[4 * 0 + 2] = weight[0];
-       samples[4 * 0 + 3] = 0.0f;
+       samples[2 * 0 + 0] = 0.0f;
+       samples[2 * 0 + 1] = weight[0];
 
        // All other samples.
        for (unsigned i = 1; i < NUM_TAPS / 2 + 1; ++i) {
@@ -162,32 +174,24 @@ void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const std::stri
                float w2 = weight[base_pos + 1];
 
                float offset, total_weight;
-               if (w1 + w2 < 1e-6) {
-                       offset = 0.5f;
-                       total_weight = 0.0f;
-               } else {
-                       offset = w2 / (w1 + w2);
-                       total_weight = w1 + w2;
-               }
-               float x = 0.0f, y = 0.0f;
+               combine_two_samples(w1, w2, &offset, &total_weight, NULL);
 
                if (direction == HORIZONTAL) {
-                       x = (base_pos + offset) / (float)width;
+                       samples[2 * i + 0] = (base_pos + offset) / (float)width;
                } else if (direction == VERTICAL) {
-                       y = (base_pos + offset) / (float)height;
+                       samples[2 * i + 0] = (base_pos + offset) / (float)height;
                } else {
                        assert(false);
                }
 
-               samples[4 * i + 0] = x;
-               samples[4 * i + 1] = y;
-               samples[4 * i + 2] = total_weight;
-               samples[4 * i + 3] = 0.0f;
+               samples[2 * i + 1] = total_weight;
        }
 
-       set_uniform_vec4_array(glsl_program_num, prefix, "samples", samples, NUM_TAPS / 2 + 1);
+       set_uniform_vec2_array(glsl_program_num, prefix, "samples", samples, NUM_TAPS / 2 + 1);
 }
 
 void SingleBlurPassEffect::clear_gl_state()
 {
 }
+
+}  // namespace movit