]> git.sesse.net Git - movit/blobdiff - blur_effect.cpp
In overlay matte, use the luminance as a matte instead of each individual color compo...
[movit] / blur_effect.cpp
index 285169851705309c0867b50bac0408c6284ca1a2..e6a9a313ec8fd82918d7719570d96a194814beb9 100644 (file)
@@ -47,9 +47,9 @@ std::string SingleBlurPassEffect::output_fragment_shader()
        return read_file("blur_effect.frag");
 }
 
-void SingleBlurPassEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
+void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
 {
-       Effect::set_uniforms(glsl_program_num, prefix, sampler_num);
+       Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
 
        int base_texture_size, texture_size;
        if (direction == HORIZONTAL) {
@@ -202,3 +202,13 @@ void SingleBlurPassEffect::set_uniforms(GLuint glsl_program_num, const std::stri
        set_uniform_vec4_array(glsl_program_num, prefix, "samples", samples, NUM_TAPS + 1);
 #endif
 }
+
+void SingleBlurPassEffect::clear_gl_state()
+{
+       glActiveTexture(GL_TEXTURE0);
+       check_error();
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+       check_error();
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1000);
+       check_error();
+}