Make combine_two_pixels() handle the fact that the GPU has limited subpixel interpola...
[movit] / blur_effect.cpp
index 90d1b68..ec61aea 100644 (file)
@@ -162,7 +162,7 @@ void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const std::stri
                float w2 = weight[base_pos + 1];
 
                float offset, total_weight;
-               combine_two_samples(w1, w2, &offset, &total_weight);
+               combine_two_samples(w1, w2, &offset, &total_weight, NULL);
 
                float x = 0.0f, y = 0.0f;