]> git.sesse.net Git - movit/blobdiff - blur_effect.frag
Remove some unneeded conversions from ResampleEffect. Speeds up texture generation...
[movit] / blur_effect.frag
index 8a7a4a6f81af70430508bd665439296bc7d3435d..f8497b3fb19d45ca439af30177f3272b910b7841 100644 (file)
@@ -2,7 +2,8 @@
 // DIRECTION_VERTICAL will be #defined to 1 if we are doing a vertical blur,
 // 0 otherwise.
 
-uniform vec2 PREFIX(samples)[NUM_TAPS / 2 + 1];
+// Implicit uniforms:
+// uniform vec2 PREFIX(samples)[NUM_TAPS / 2 + 1];
 
 vec4 FUNCNAME(vec2 tc) {
        vec4 sum = vec4(PREFIX(samples)[0].y) * INPUT(tc);