]> git.sesse.net Git - movit/blobdiff - blur_effect.h
Make Input an abstract base class, and move the current functionality into FlatInput...
[movit] / blur_effect.h
index 3e516b76eba22cfb11c8441c59fe5a43ec0f6a61..a440949f00901beb8b7eb206b1b45be23678ac0f 100644 (file)
@@ -22,7 +22,7 @@ public:
        virtual std::string output_fragment_shader() {
                assert(false);
        }
-       virtual void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) {
+       virtual void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) {
                assert(false);
        }
 
@@ -44,7 +44,8 @@ public:
        virtual bool needs_texture_bounce() const { return true; }
        virtual bool needs_mipmaps() const { return true; }
 
-       void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+       void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+       void clear_gl_state();
        
        enum Direction { HORIZONTAL = 0, VERTICAL = 1 };