]> git.sesse.net Git - movit/blobdiff - blur_effect.h
In overlay matte, use the luminance as a matte instead of each individual color compo...
[movit] / blur_effect.h
index d90f99aeaf75bb9a8de28bcfe3e0ec48bb141c74..a440949f00901beb8b7eb206b1b45be23678ac0f 100644 (file)
@@ -17,10 +17,12 @@ class BlurEffect : public Effect {
 public:
        BlurEffect();
 
+       virtual bool needs_srgb_primaries() const { return false; }
+
        virtual std::string output_fragment_shader() {
                assert(false);
        }
-       virtual void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) {
+       virtual void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) {
                assert(false);
        }
 
@@ -38,10 +40,12 @@ public:
        SingleBlurPassEffect();
        std::string output_fragment_shader();
 
+       virtual bool needs_srgb_primaries() const { return false; }
        virtual bool needs_texture_bounce() const { return true; }
        virtual bool needs_mipmaps() const { return true; }
 
-       void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+       void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+       void clear_gl_state();
        
        enum Direction { HORIZONTAL = 0, VERTICAL = 1 };