]> git.sesse.net Git - movit/blobdiff - demo.cpp
Convert a loop to range-based for.
[movit] / demo.cpp
index 6e5f18c58ef229578f2e673bc7723d67d7755d61..1c38fc30b7ecf70e9f4351920d55b2344e1515fc 100644 (file)
--- a/demo.cpp
+++ b/demo.cpp
@@ -1,36 +1,41 @@
-#define GL_GLEXT_PROTOTYPES 1
 #define NO_SDL_GLEXT 1
 
 #define WIDTH 1280
 #define HEIGHT 720
 
-#include <string.h>
-#include <math.h>
-#include <time.h>
-#include <sys/time.h>
-#include <assert.h>
-
-#include <string>
-#include <vector>
-#include <map>
+#include <epoxy/gl.h>
 
-#include <GL/glew.h>
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_error.h>
+#include <SDL2/SDL_events.h>
+#include <SDL2/SDL_image.h>
+#include <SDL2/SDL_keyboard.h>
+#include <SDL2/SDL_mouse.h>
+#include <SDL2/SDL_video.h>
 
-#include <SDL/SDL.h>
-#include <SDL/SDL_opengl.h>
-#include <SDL/SDL_image.h>
+#include <assert.h>
+#include <features.h>
+#include <math.h>
 #include <png.h>
+#include <pngconf.h>
+#include <setjmp.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/time.h>
+#include <time.h>
 
-#include "init.h"
+#include "diffusion_effect.h"
 #include "effect.h"
 #include "effect_chain.h"
-#include "util.h"
-#include "widgets.h"
-
 #include "flat_input.h"
+#include "image_format.h"
+#include "init.h"
 #include "lift_gamma_gain_effect.h"
 #include "saturation_effect.h"
-#include "diffusion_effect.h"
+#include "util.h"
+#include "widgets.h"
+
+using namespace movit;
 
 unsigned char result[WIDTH * HEIGHT * 4];
 
@@ -95,13 +100,13 @@ void mouse(int x, int y)
 unsigned char *load_image(const char *filename, unsigned *w, unsigned *h)
 {
        SDL_Surface *img = IMG_Load(filename);
-       if (img == NULL) {
+       if (img == nullptr) {
                fprintf(stderr, "Load of '%s' failed\n", filename);
                exit(1);
        }
 
        SDL_PixelFormat rgba_fmt;
-       rgba_fmt.palette = NULL;
+       rgba_fmt.palette = nullptr;
        rgba_fmt.BitsPerPixel = 32;
        rgba_fmt.BytesPerPixel = 8;
        rgba_fmt.Rloss = rgba_fmt.Gloss = rgba_fmt.Bloss = rgba_fmt.Aloss = 0;
@@ -116,9 +121,6 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h)
        rgba_fmt.Gshift = 8;
        rgba_fmt.Bshift = 0;
        rgba_fmt.Ashift = 24;
-       
-       rgba_fmt.colorkey = 0;
-       rgba_fmt.alpha = 255;
 
        SDL_Surface *converted = SDL_ConvertSurface(img, &rgba_fmt, SDL_SWSURFACE);
 
@@ -133,7 +135,7 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h)
 void write_png(const char *filename, unsigned char *screenbuf)
 {
        FILE *fp = fopen(filename, "wb");
-       png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+       png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
        png_infop info_ptr = png_create_info_struct(png_ptr);
        
        if (setjmp(png_jmpbuf(png_ptr))) {
@@ -151,7 +153,7 @@ void write_png(const char *filename, unsigned char *screenbuf)
 
        png_init_io(png_ptr, fp);
        png_set_rows(png_ptr, info_ptr, row_pointers);
-       png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_BGR, NULL);
+       png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_BGR, nullptr);
        png_destroy_write_struct(&png_ptr, &info_ptr);
        fclose(fp);
 
@@ -170,12 +172,27 @@ int main(int argc, char **argv)
        SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
        SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
        SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-       SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL);
-       SDL_WM_SetCaption("OpenGL window", NULL);
 
-       init_movit(".", MOVIT_DEBUG_ON);
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+       // SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
+       SDL_Window *window = SDL_CreateWindow("OpenGL window",
+               SDL_WINDOWPOS_UNDEFINED,
+               SDL_WINDOWPOS_UNDEFINED,
+               WIDTH, HEIGHT,
+               SDL_WINDOW_OPENGL);
+       SDL_GLContext context = SDL_GL_CreateContext(window);
+       assert(context != nullptr);
+
+       CHECK(init_movit(".", MOVIT_DEBUG_ON));
        printf("GPU texture subpixel precision: about %.1f bits\n",
                log2(1.0f / movit_texel_subpixel_precision));
+       printf("Wrongly rounded x+0.48 or x+0.52 values: %d/510\n",
+               movit_num_wrongly_rounded);
+       if (movit_num_wrongly_rounded > 0) {
+               printf("Rounding off in the shader to compensate.\n");
+       }
        
        unsigned img_w, img_h;
        unsigned char *src_img = load_image(argc > 1 ? argv[1] : "blg_wheels_woman_1.jpg", &img_w, &img_h);
@@ -196,7 +213,7 @@ int main(int argc, char **argv)
        //Effect *sandbox_effect = chain.add_effect(new SandboxEffect());
        //sandbox_effect->set_float("parm", 42.0f);
        //chain.add_effect(new MirrorEffect());
-       chain.add_output(inout_format, OUTPUT_ALPHA_POSTMULTIPLIED);
+       chain.add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
        chain.set_dither_bits(8);
        chain.finalize();
 
@@ -205,9 +222,10 @@ int main(int argc, char **argv)
        GLuint pbo;
        glGenBuffers(1, &pbo);
        glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
-       glBufferData(GL_PIXEL_PACK_BUFFER_ARB, WIDTH * HEIGHT * 4, NULL, GL_STREAM_READ);
+       glBufferData(GL_PIXEL_PACK_BUFFER_ARB, WIDTH * HEIGHT * 4, nullptr, GL_STREAM_READ);
 
-       make_hsv_wheel_texture();
+       init_hsv_resources();
+       check_error();
 
        int frame = 0;
        bool screenshot = false;
@@ -216,7 +234,7 @@ int main(int argc, char **argv)
        clock_gettime(CLOCK_MONOTONIC, &start);
 #else
        struct timeval start, now;
-       gettimeofday(&start, NULL);
+       gettimeofday(&start, nullptr);
 #endif
 
        while (!quit) {
@@ -255,7 +273,6 @@ int main(int argc, char **argv)
                glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
                check_error();
 
-               glLoadIdentity();
                draw_hsv_wheel(0.0f, lift_rad, lift_theta, lift_v);
                draw_hsv_wheel(0.2f, gamma_rad, gamma_theta, gamma_v);
                draw_hsv_wheel(0.4f, gain_rad, gain_theta, gain_v);
@@ -267,7 +284,7 @@ int main(int argc, char **argv)
                draw_saturation_bar(0.75f, blur_radius / 100.0f);
                draw_saturation_bar(0.80f, blurred_mix_amount);
 
-               SDL_GL_SwapBuffers();
+               SDL_GL_SwapWindow(window);
                check_error();
 
                glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
@@ -292,14 +309,24 @@ int main(int argc, char **argv)
                double elapsed = now.tv_sec - start.tv_sec +
                        1e-9 * (now.tv_nsec - start.tv_nsec);
 #else
-               gettimeofday(&now, NULL);
+               gettimeofday(&now, nullptr);
                double elapsed = now.tv_sec - start.tv_sec +
                        1e-6 * (now.tv_usec - start.tv_usec);
 #endif
                printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
                        frame, elapsed, frame / elapsed,
                        1e3 * elapsed / frame);
+
+               // Reset every 100 frames, so that local variations in frame times
+               // (especially for the first few frames, when the shaders are
+               // compiled etc.) don't make it hard to measure for the entire
+               // remaining duration of the program.
+               if (frame == 100) {
+                       frame = 0;
+                       start = now;
+               }
 #endif
        }
+       cleanup_hsv_resources();
        return 0; 
 }