]> git.sesse.net Git - movit/blobdiff - demo.cpp
Fix a bug where repeated vertical FFTs would reverse the output.
[movit] / demo.cpp
index 0083f68288c04e48a7f4b88deb1ef6d6da4d0136..845a776d20859b67f829ed69e5070d59cf509132 100644 (file)
--- a/demo.cpp
+++ b/demo.cpp
@@ -21,7 +21,6 @@
 #include <setjmp.h>
 #include <stdio.h>
 #include <stdlib.h>
-#include <string.h>
 #include <sys/time.h>
 #include <time.h>
 
@@ -36,6 +35,8 @@
 #include "util.h"
 #include "widgets.h"
 
+using namespace movit;
+
 unsigned char result[WIDTH * HEIGHT * 4];
 
 float lift_theta = 0.0f, lift_rad = 0.0f, lift_v = 0.0f;
@@ -177,9 +178,18 @@ int main(int argc, char **argv)
        SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL);
        SDL_WM_SetCaption("OpenGL window", NULL);
 
-       init_movit(".", MOVIT_DEBUG_ON);
+       CHECK(init_movit(".", MOVIT_DEBUG_ON));
        printf("GPU texture subpixel precision: about %.1f bits\n",
                log2(1.0f / movit_texel_subpixel_precision));
+       printf("Wrongly rounded x+0.48 or x+0.52 values: %d/510\n",
+               movit_num_wrongly_rounded);
+       if (movit_num_wrongly_rounded > 0) {
+               if (movit_shader_rounding_supported) {
+                       printf("Rounding off in the shader to compensate.\n");
+               } else {
+                       printf("No shader roundoff available; cannot compensate.\n");
+               }
+       }
        
        unsigned img_w, img_h;
        unsigned char *src_img = load_image(argc > 1 ? argv[1] : "blg_wheels_woman_1.jpg", &img_w, &img_h);
@@ -187,6 +197,13 @@ int main(int argc, char **argv)
        EffectChain chain(WIDTH, HEIGHT);
        glViewport(0, 0, WIDTH, HEIGHT);
 
+       glMatrixMode(GL_PROJECTION);
+       glLoadIdentity();
+       glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
+
+       glMatrixMode(GL_MODELVIEW);
+       glLoadIdentity();
+
        ImageFormat inout_format;
        inout_format.color_space = COLORSPACE_sRGB;
        inout_format.gamma_curve = GAMMA_sRGB;
@@ -303,6 +320,15 @@ int main(int argc, char **argv)
                printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
                        frame, elapsed, frame / elapsed,
                        1e3 * elapsed / frame);
+
+               // Reset every 100 frames, so that local variations in frame times
+               // (especially for the first few frames, when the shaders are
+               // compiled etc.) don't make it hard to measure for the entire
+               // remaining duration of the program.
+               if (frame == 100) {
+                       frame = 0;
+                       start = now;
+               }
 #endif
        }
        return 0;