#define WIDTH 1280
#define HEIGHT 720
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <SDL/SDL.h>
#include <SDL/SDL_error.h>
#include <SDL/SDL_events.h>
#include "util.h"
#include "widgets.h"
+using namespace movit;
+
unsigned char result[WIDTH * HEIGHT * 4];
float lift_theta = 0.0f, lift_rad = 0.0f, lift_v = 0.0f;
SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL);
SDL_WM_SetCaption("OpenGL window", NULL);
- init_movit(".", MOVIT_DEBUG_ON);
+ CHECK(init_movit(".", MOVIT_DEBUG_ON));
printf("GPU texture subpixel precision: about %.1f bits\n",
log2(1.0f / movit_texel_subpixel_precision));
printf("Wrongly rounded x+0.48 or x+0.52 values: %d/510\n",