]> git.sesse.net Git - movit/blobdiff - demo.cpp
In the demo application, reset the FPS counter every hundred frames.
[movit] / demo.cpp
index 08b858d996070b725083a0d051e11618bfb9ed2f..cd9fe9fb9dfb2e29e694d6bf82153b9e157821a2 100644 (file)
--- a/demo.cpp
+++ b/demo.cpp
@@ -4,33 +4,37 @@
 #define WIDTH 1280
 #define HEIGHT 720
 
-#include <string.h>
-#include <math.h>
-#include <time.h>
-#include <sys/time.h>
-#include <assert.h>
-
-#include <string>
-#include <vector>
-#include <map>
-
 #include <GL/glew.h>
-
 #include <SDL/SDL.h>
-#include <SDL/SDL_opengl.h>
+#include <SDL/SDL_error.h>
+#include <SDL/SDL_events.h>
 #include <SDL/SDL_image.h>
+#include <SDL/SDL_keyboard.h>
+#include <SDL/SDL_keysym.h>
+#include <SDL/SDL_mouse.h>
+#include <SDL/SDL_video.h>
+#include <assert.h>
+#include <features.h>
+#include <math.h>
 #include <png.h>
+#include <pngconf.h>
+#include <setjmp.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/time.h>
+#include <time.h>
 
-#include "init.h"
+#include "diffusion_effect.h"
 #include "effect.h"
 #include "effect_chain.h"
-#include "util.h"
-#include "widgets.h"
-
 #include "flat_input.h"
+#include "image_format.h"
+#include "init.h"
 #include "lift_gamma_gain_effect.h"
 #include "saturation_effect.h"
-#include "diffusion_effect.h"
+#include "util.h"
+#include "widgets.h"
 
 unsigned char result[WIDTH * HEIGHT * 4];
 
@@ -151,7 +155,7 @@ void write_png(const char *filename, unsigned char *screenbuf)
 
        png_init_io(png_ptr, fp);
        png_set_rows(png_ptr, info_ptr, row_pointers);
-       png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_BGR, png_voidp_NULL);
+       png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_BGR, NULL);
        png_destroy_write_struct(&png_ptr, &info_ptr);
        fclose(fp);
 
@@ -162,7 +166,10 @@ int main(int argc, char **argv)
 {
        bool quit = false;
 
-       SDL_Init(SDL_INIT_EVERYTHING);
+       if (SDL_Init(SDL_INIT_EVERYTHING) == -1) {
+               fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
+               exit(1);
+       }
        SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
        SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
@@ -193,7 +200,7 @@ int main(int argc, char **argv)
        //Effect *sandbox_effect = chain.add_effect(new SandboxEffect());
        //sandbox_effect->set_float("parm", 42.0f);
        //chain.add_effect(new MirrorEffect());
-       chain.add_output(inout_format, OUTPUT_ALPHA_POSTMULTIPLIED);
+       chain.add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
        chain.set_dither_bits(8);
        chain.finalize();
 
@@ -296,6 +303,15 @@ int main(int argc, char **argv)
                printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
                        frame, elapsed, frame / elapsed,
                        1e3 * elapsed / frame);
+
+               // Reset every 100 frames, so that local variations in frame times
+               // (especially for the first few frames, when the shaders are
+               // compiled etc.) don't make it hard to measure for the entire
+               // remaining duration of the program.
+               if (frame == 100) {
+                       frame = 0;
+                       start = now;
+               }
 #endif
        }
        return 0;