]> git.sesse.net Git - movit/blobdiff - diffusion_effect.h
Make Input an abstract base class, and move the current functionality into FlatInput...
[movit] / diffusion_effect.h
index 4223d22aa8c0f1cf2f74b8ea2b42c2dba1bce7b7..bda264932b897f20cb727cca6a236aa6c488cb58 100644 (file)
@@ -20,10 +20,16 @@ class OverlayMatteEffect;
 class DiffusionEffect : public Effect {
 public:
        DiffusionEffect();
-       std::string output_fragment_shader();
 
        virtual void add_self_to_effect_chain(EffectChain *chain, const std::vector<Effect *> &input);
        virtual bool set_float(const std::string &key, float value);
+       
+       virtual std::string output_fragment_shader() {
+               assert(false);
+       }
+       virtual void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) {
+               assert(false);
+       }
 
 private:
        BlurEffect *blur;