]> git.sesse.net Git - movit/blobdiff - dither_effect.h
Use C++11 override everywhere it is appropriate.
[movit] / dither_effect.h
index 921a1ef5e1130ca6184e401fe06e8b267b4c67e2..71bb6d35723d3a19b3ca91be4175f5af5bcb0e1b 100644 (file)
@@ -59,16 +59,16 @@ private:
 
 public:
        ~DitherEffect();
-       virtual std::string effect_type_id() const { return "DitherEffect"; }
-       std::string output_fragment_shader();
+       std::string effect_type_id() const override { return "DitherEffect"; }
+       std::string output_fragment_shader() override;
 
        // Note that if we did error diffusion, we'd actually want to diffuse the
        // premultiplied error. However, we need to do dithering in the same
        // space as quantization, whether that be pre- or postmultiply.
-       virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
-       virtual bool one_to_one_sampling() const { return true; }
+       AlphaHandling alpha_handling() const override { return DONT_CARE_ALPHA_TYPE; }
+       bool one_to_one_sampling() const override { return true; }
 
-       void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+       void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override;
 
 private:
        void update_texture(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);