+#include <Eigen/Core>
+#include <GL/glew.h>
+#include <assert.h>
#include <stdio.h>
#include <string.h>
-#include <assert.h>
-#include <GL/glew.h>
+#include <utility>
#include "effect.h"
-#include "effect_chain.h"
#include "util.h"
GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key)