params_tex_1d[key].needs_update = true;
}
-void Effect::add_self_to_effect_chain(EffectChain *chain, Effect *input)
+void Effect::add_self_to_effect_chain(EffectChain *chain, const std::vector<Effect *> &inputs)
{
- chain->add_effect_raw(this, input);
+ chain->add_effect_raw(this, inputs);
}
// Output convenience uniforms for each parameter.