void set_uniform_vec3(GLhandleARB glsl_program_num, const std::string &prefix, const std::string &key, const float *values)
{
std::string name = prefix + "_" + key;
void set_uniform_vec3(GLhandleARB glsl_program_num, const std::string &prefix, const std::string &key, const float *values)
{
std::string name = prefix + "_" + key;