]> git.sesse.net Git - movit/blobdiff - effect.cpp
Change so that all modifications to the graph (meta-effects, colorspace information...
[movit] / effect.cpp
index 4f2bfd616a3400f1ea3a6929ff5d755f3d9b0f2f..d0222dec91f936e662d5c82adb1c05ccf0eb4110 100644 (file)
@@ -1,13 +1,11 @@
-#define GL_GLEXT_PROTOTYPES 1
-
 #include <stdio.h>
 #include <string.h>
 #include <assert.h>
 #include "effect.h"
+#include "effect_chain.h"
 #include "util.h"
 
-#include <GL/gl.h>
-#include <GL/glext.h>
+#include "opengl.h"
 
 GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key)
 {
@@ -205,7 +203,7 @@ std::string Effect::output_convenience_uniforms() const
        return output;
 }
 
-void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
+void Effect::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
 {
        for (std::map<std::string, float*>::const_iterator it = params_float.begin();
             it != params_float.end();
@@ -223,7 +221,7 @@ void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, un
                set_uniform_vec3(glsl_program_num, prefix, it->first, it->second);
        }
 
-       for (std::map<std::string, Texture1D>::const_iterator it = params_tex_1d.begin();
+       for (std::map<std::string, Texture1D>::iterator it = params_tex_1d.begin();
             it != params_tex_1d.end();
             ++it) {
                glActiveTexture(GL_TEXTURE0 + *sampler_num);
@@ -234,9 +232,12 @@ void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, un
                if (it->second.needs_update) {
                        glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16F_ARB, it->second.size, 0, GL_LUMINANCE, GL_FLOAT, it->second.values);
                        check_error();
+                       it->second.needs_update = false;
                }
 
                set_uniform_int(glsl_program_num, prefix, it->first, *sampler_num);
                ++*sampler_num;
        }
 }
+
+void Effect::clear_gl_state() {}