// This is the most natural format for processing, and the default in
// most of Movit (just like linear light is).
//
- // If you set INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA, all of your inputs
+ // If you set INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA or
+ // INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK, all of your inputs
// (if any) are guaranteed to also be in premultiplied alpha.
// Otherwise, you can get postmultiplied or premultiplied alpha;
// you won't know. If you have multiple inputs, you will get the same
// If you set this, you should also set needs_linear_light().
INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA,
- // Keeps the type of alpha unchanged from input to output.
- // Usually appropriate if you process all color channels
- // in a linear fashion, and do not change alpha.
+ // Like INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA, but also guarantees
+ // that if you get blank alpha in, you also keep blank alpha out.
+ // This is a somewhat weaker guarantee than DONT_CARE_ALPHA_TYPE,
+ // but is still useful in many situations, and appropriate when
+ // e.g. you don't touch alpha at all.
+ //
+ // Does not make sense for inputs.
+ INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK,
+
+ // Keeps the type of alpha (premultiplied, postmultiplied, blank)
+ // unchanged from input to output. Usually appropriate if you
+ // process all color channels in a linear fashion, do not change
+ // alpha, and do not produce any new pixels thare have alpha != 1.0.
//
// Does not make sense for inputs.
DONT_CARE_ALPHA_TYPE,