]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Use sRGB textures on the input side if applicable.
[movit] / effect_chain.cpp
index 1ff57d75672b3769121f7c0956941c6538415620..3ccab448f17a4ae85a3055d2cab375c6c41e6a0d 100644 (file)
 #include "gamma_compression_effect.h"
 #include "lift_gamma_gain_effect.h"
 #include "colorspace_conversion_effect.h"
+#include "saturation_effect.h"
 #include "texture_enum.h"
 
 EffectChain::EffectChain(unsigned width, unsigned height)
-       : width(width), height(height), finalized(false) {}
+       : width(width), height(height), use_srgb_texture_format(false), finalized(false) {}
 
 void EffectChain::add_input(const ImageFormat &format)
 {
@@ -33,21 +34,28 @@ void EffectChain::add_output(const ImageFormat &format)
 Effect *instantiate_effect(EffectId effect)
 {
        switch (effect) {
-       case GAMMA_CONVERSION:
+       case EFFECT_GAMMA_EXPANSION:
                return new GammaExpansionEffect();
-       case RGB_PRIMARIES_CONVERSION:
-               return new GammaExpansionEffect();
-       case LIFT_GAMMA_GAIN:
+       case EFFECT_GAMMA_COMPRESSION:
+               return new GammaCompressionEffect();
+       case EFFECT_LIFT_GAMMA_GAIN:
                return new LiftGammaGainEffect();
+       case EFFECT_SATURATION:
+               return new SaturationEffect();
        }
        assert(false);
 }
 
 void EffectChain::normalize_to_linear_gamma()
 {
-       GammaExpansionEffect *gamma_conversion = new GammaExpansionEffect();
-       gamma_conversion->set_int("source_curve", current_gamma_curve);
-       effects.push_back(gamma_conversion);
+       if (current_gamma_curve == GAMMA_sRGB) {
+               // TODO: check if the extension exists
+               use_srgb_texture_format = true;
+       } else {
+               GammaExpansionEffect *gamma_conversion = new GammaExpansionEffect();
+               gamma_conversion->set_int("source_curve", current_gamma_curve);
+               effects.push_back(gamma_conversion);
+       }
        current_gamma_curve = GAMMA_LINEAR;
 }
 
@@ -180,11 +188,15 @@ void EffectChain::render_to_screen(unsigned char *src)
        glActiveTexture(GL_TEXTURE0);
        glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE);
 
-       // TODO: use sRGB textures if applicable
+       GLenum internal_format = GL_RGBA8;
+       if (use_srgb_texture_format) {
+               internal_format = GL_SRGB8;
+       }
+
        if (input_format.pixel_format == FORMAT_RGB) {
-               glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, src);
+               glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, src);
        } else if (input_format.pixel_format == FORMAT_RGBA) {
-               glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, src);
+               glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, src);
        } else {
                assert(false);
        }