]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Support multiple Y'CbCr outputs.
[movit] / effect_chain.cpp
index fa7340d7a456839f7ef2563d76c5a872182491ff..3d4fc6f8af6eaa0900bbfbf305b2cd4fb6adfbf0 100644 (file)
@@ -32,13 +32,15 @@ using namespace std;
 
 namespace movit {
 
-EffectChain::EffectChain(float aspect_nom, float aspect_denom, ResourcePool *resource_pool, GLenum intermediate_format)
+EffectChain::EffectChain(float aspect_nom, float aspect_denom, ResourcePool *resource_pool)
        : aspect_nom(aspect_nom),
          aspect_denom(aspect_denom),
          output_color_rgba(false),
-         output_color_ycbcr(false),
+         num_output_color_ycbcr(0),
          dither_effect(NULL),
-         intermediate_format(intermediate_format),
+         ycbcr_conversion_effect_node(NULL),
+         intermediate_format(GL_RGBA16F),
+         intermediate_transformation(NO_FRAMEBUFFER_TRANSFORMATION),
          num_dither_bits(0),
          output_origin(OUTPUT_ORIGIN_BOTTOM_LEFT),
          finalized(false),
@@ -98,17 +100,47 @@ void EffectChain::add_ycbcr_output(const ImageFormat &format, OutputAlphaFormat
                                    const YCbCrFormat &ycbcr_format, YCbCrOutputSplitting output_splitting)
 {
        assert(!finalized);
-       assert(!output_color_ycbcr);
+       assert(num_output_color_ycbcr < 2);
        output_format = format;
        output_alpha_format = alpha_format;
-       output_color_ycbcr = true;
-       output_ycbcr_format = ycbcr_format;
-       output_ycbcr_splitting = output_splitting;
+
+       if (num_output_color_ycbcr == 1) {
+               // Check that the format is the same.
+               assert(output_ycbcr_format.luma_coefficients == ycbcr_format.luma_coefficients);
+               assert(output_ycbcr_format.full_range == ycbcr_format.full_range);
+               assert(output_ycbcr_format.num_levels == ycbcr_format.num_levels);
+               assert(output_ycbcr_format.chroma_subsampling_x == ycbcr_format.chroma_subsampling_x);
+               assert(output_ycbcr_format.chroma_subsampling_y == ycbcr_format.chroma_subsampling_y);
+               assert(fabs(output_ycbcr_format.cb_x_position - ycbcr_format.cb_x_position) < 1e-3);
+               assert(fabs(output_ycbcr_format.cb_y_position - ycbcr_format.cb_y_position) < 1e-3);
+               assert(fabs(output_ycbcr_format.cr_x_position - ycbcr_format.cr_x_position) < 1e-3);
+               assert(fabs(output_ycbcr_format.cr_y_position - ycbcr_format.cr_y_position) < 1e-3);
+       } else {
+               output_ycbcr_format = ycbcr_format;
+       }
+       output_ycbcr_splitting[num_output_color_ycbcr++] = output_splitting;
 
        assert(ycbcr_format.chroma_subsampling_x == 1);
        assert(ycbcr_format.chroma_subsampling_y == 1);
 }
 
+void EffectChain::change_ycbcr_output_format(const YCbCrFormat &ycbcr_format)
+{
+       assert(num_output_color_ycbcr > 0);
+       assert(output_ycbcr_format.chroma_subsampling_x == ycbcr_format.chroma_subsampling_x);
+       assert(output_ycbcr_format.chroma_subsampling_y == ycbcr_format.chroma_subsampling_y);
+       assert(fabs(output_ycbcr_format.cb_x_position - ycbcr_format.cb_x_position) < 1e-3);
+       assert(fabs(output_ycbcr_format.cb_y_position - ycbcr_format.cb_y_position) < 1e-3);
+       assert(fabs(output_ycbcr_format.cr_x_position - ycbcr_format.cr_x_position) < 1e-3);
+       assert(fabs(output_ycbcr_format.cr_y_position - ycbcr_format.cr_y_position) < 1e-3);
+
+       output_ycbcr_format = ycbcr_format;
+       if (finalized) {
+               YCbCrConversionEffect *effect = (YCbCrConversionEffect *)(ycbcr_conversion_effect_node->effect);
+               effect->change_output_format(ycbcr_format);
+       }
+}
+
 Node *EffectChain::add_node(Effect *effect)
 {
        for (unsigned i = 0; i < nodes.size(); ++i) {
@@ -332,7 +364,14 @@ void EffectChain::compile_glsl_program(Phase *phase)
        
                frag_shader += string("uniform sampler2D tex_") + effect_id + ";\n";
                frag_shader += string("vec4 ") + effect_id + "(vec2 tc) {\n";
-               frag_shader += "\treturn tex2D(tex_" + string(effect_id) + ", tc);\n";
+               frag_shader += "\tvec4 tmp = tex2D(tex_" + string(effect_id) + ", tc);\n";
+
+               if (intermediate_transformation == SQUARE_ROOT_FRAMEBUFFER_TRANSFORMATION &&
+                   phase->inputs[i]->output_node->output_gamma_curve == GAMMA_LINEAR) {
+                       frag_shader += "\ttmp.rgb *= tmp.rgb;\n";
+               }
+
+               frag_shader += "\treturn tmp;\n";
                frag_shader += "}\n";
                frag_shader += "\n";
 
@@ -386,8 +425,8 @@ void EffectChain::compile_glsl_program(Phase *phase)
 
        // If we're the last phase, add the right #defines for Y'CbCr multi-output as needed.
        vector<string> frag_shader_outputs;  // In order.
-       if (phase->output_node->outgoing_links.empty() && output_color_ycbcr) {
-               switch (output_ycbcr_splitting) {
+       if (phase->output_node->outgoing_links.empty() && num_output_color_ycbcr > 0) {
+               switch (output_ycbcr_splitting[0]) {
                case YCBCR_OUTPUT_INTERLEAVED:
                        // No #defines set.
                        frag_shader_outputs.push_back("FragColor");
@@ -407,6 +446,28 @@ void EffectChain::compile_glsl_program(Phase *phase)
                        assert(false);
                }
 
+               if (num_output_color_ycbcr > 1) {
+                       switch (output_ycbcr_splitting[1]) {
+                       case YCBCR_OUTPUT_INTERLEAVED:
+                               frag_shader += "#define SECOND_YCBCR_OUTPUT_INTERLEAVED 1\n";
+                               frag_shader_outputs.push_back("YCbCr2");
+                               break;
+                       case YCBCR_OUTPUT_SPLIT_Y_AND_CBCR:
+                               frag_shader += "#define SECOND_YCBCR_OUTPUT_SPLIT_Y_AND_CBCR 1\n";
+                               frag_shader_outputs.push_back("Y2");
+                               frag_shader_outputs.push_back("Chroma2");
+                               break;
+                       case YCBCR_OUTPUT_PLANAR:
+                               frag_shader += "#define SECOND_YCBCR_OUTPUT_PLANAR 1\n";
+                               frag_shader_outputs.push_back("Y2");
+                               frag_shader_outputs.push_back("Cb2");
+                               frag_shader_outputs.push_back("Cr2");
+                               break;
+                       default:
+                               assert(false);
+                       }
+               }
+
                if (output_color_rgba) {
                        // Note: Needs to come in the header, because not only the
                        // output needs to see it (YCbCrConversionEffect and DitherEffect
@@ -415,6 +476,15 @@ void EffectChain::compile_glsl_program(Phase *phase)
                        frag_shader_outputs.push_back("RGBA");
                }
        }
+
+       // If we're bouncing to a temporary texture, signal transformation if desired.
+       if (!phase->output_node->outgoing_links.empty()) {
+               if (intermediate_transformation == SQUARE_ROOT_FRAMEBUFFER_TRANSFORMATION &&
+                   phase->output_node->output_gamma_curve == GAMMA_LINEAR) {
+                       frag_shader += "#define SQUARE_ROOT_TRANSFORMATION 1\n";
+               }
+       }
+
        frag_shader.append(read_file("footer.frag"));
 
        // Collect uniforms from all effects and output them. Note that this needs
@@ -1176,6 +1246,11 @@ void EffectChain::propagate_alpha()
 
                if (alpha_handling == Effect::INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA ||
                    alpha_handling == Effect::INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK) {
+                       // This combination (requiring premultiplied alpha, but _not_ requiring
+                       // linear light) is illegal, since the combination of premultiplied alpha
+                       // and nonlinear inputs is meaningless.
+                       assert(node->effect->needs_linear_light());
+
                        // If the effect has asked for premultiplied alpha, check that it has got it.
                        if (any_postmultiplied) {
                                node->output_alpha_type = ALPHA_INVALID;
@@ -1572,13 +1647,13 @@ void EffectChain::fix_output_gamma()
 // gamma-encoded data.
 void EffectChain::add_ycbcr_conversion_if_needed()
 {
-       assert(output_color_rgba || output_color_ycbcr);
-       if (!output_color_ycbcr) {
+       assert(output_color_rgba || num_output_color_ycbcr > 0);
+       if (num_output_color_ycbcr == 0) {
                return;
        }
        Node *output = find_output_node();
-       Node *ycbcr = add_node(new YCbCrConversionEffect(output_ycbcr_format));
-       connect_nodes(output, ycbcr);
+       ycbcr_conversion_effect_node = add_node(new YCbCrConversionEffect(output_ycbcr_format));
+       connect_nodes(output, ycbcr_conversion_effect_node);
 }
        
 // If the user has requested dither, add a DitherEffect right at the end
@@ -1693,8 +1768,10 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height
        check_error();
        glDisable(GL_DITHER);
        check_error();
-       glEnable(GL_FRAMEBUFFER_SRGB);
+
+       const bool final_srgb = glIsEnabled(GL_FRAMEBUFFER_SRGB);
        check_error();
+       bool current_srgb = final_srgb;
 
        // Save original viewport.
        GLuint x = 0, y = 0;
@@ -1760,7 +1837,22 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height
                                CHECK(dither_effect->set_int("output_height", height));
                        }
                }
-               execute_phase(phase, phase_num == phases.size() - 1, &bound_attribute_indices, &output_textures, &generated_mipmaps);
+               bool last_phase = (phase_num == phases.size() - 1);
+
+               // Enable sRGB rendering for intermediates in case we are
+               // rendering to an sRGB format.
+               bool needs_srgb = last_phase ? final_srgb : true;
+               if (needs_srgb && !current_srgb) {
+                       glEnable(GL_FRAMEBUFFER_SRGB);
+                       check_error();
+                       current_srgb = true;
+               } else if (!needs_srgb && current_srgb) {
+                       glDisable(GL_FRAMEBUFFER_SRGB);
+                       check_error();
+                       current_srgb = true;
+               }
+
+               execute_phase(phase, last_phase, &bound_attribute_indices, &output_textures, &generated_mipmaps);
                if (do_phase_timing) {
                        glEndQuery(GL_TIME_ELAPSED);
                }
@@ -1860,9 +1952,6 @@ void EffectChain::execute_phase(Phase *phase, bool last_phase,
                output_textures->insert(make_pair(phase, tex_num));
        }
 
-       glUseProgram(phase->glsl_program_num);
-       check_error();
-
        // Set up RTT inputs for this phase.
        for (unsigned sampler = 0; sampler < phase->inputs.size(); ++sampler) {
                glActiveTexture(GL_TEXTURE0 + sampler);
@@ -1886,12 +1975,15 @@ void EffectChain::execute_phase(Phase *phase, bool last_phase,
                glViewport(0, 0, phase->output_width, phase->output_height);
        }
 
+       GLuint instance_program_num = resource_pool->use_glsl_program(phase->glsl_program_num);
+       check_error();
+
        // Give the required parameters to all the effects.
        unsigned sampler_num = phase->inputs.size();
        for (unsigned i = 0; i < phase->effects.size(); ++i) {
                Node *node = phase->effects[i];
                unsigned old_sampler_num = sampler_num;
-               node->effect->set_gl_state(phase->glsl_program_num, phase->effect_ids[node], &sampler_num);
+               node->effect->set_gl_state(instance_program_num, phase->effect_ids[node], &sampler_num);
                check_error();
 
                if (node->effect->is_single_texture()) {
@@ -1939,6 +2031,8 @@ void EffectChain::execute_phase(Phase *phase, bool last_phase,
                node->effect->clear_gl_state();
        }
 
+       resource_pool->unuse_glsl_program(instance_program_num);
+
        if (!last_phase) {
                resource_pool->release_fbo(fbo);
        }