]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Make check_error() output the file as well as the line, now that we have several.
[movit] / effect_chain.cpp
index 32ee2cee4bf51e9656df649577673789cff6ac84..50fe599280f0c95350f67d059b5c845b6042bda6 100644 (file)
@@ -1,6 +1,7 @@
 #define GL_GLEXT_PROTOTYPES 1
 
 #include <stdio.h>
+#include <string.h>
 #include <assert.h>
 
 #include <GL/gl.h>
@@ -68,6 +69,47 @@ Effect *EffectChain::add_effect(EffectId effect_id)
        return effect;
 }
 
+// GLSL pre-1.30 doesn't support token pasting. Replace PREFIX(x) with <effect_id>_x.
+std::string replace_prefix(const std::string &text, const std::string &prefix)
+{
+       std::string output;
+       size_t start = 0;
+
+       while (start < text.size()) {
+               size_t pos = text.find("PREFIX(", start);
+               if (pos == std::string::npos) {
+                       output.append(text.substr(start, std::string::npos));
+                       break;
+               }
+
+               output.append(text.substr(start, pos - start));
+               output.append(prefix);
+               output.append("_");
+
+               pos += strlen("PREFIX(");
+       
+               // Output stuff until we find the matching ), which we then eat.
+               int depth = 1;
+               size_t end_arg_pos = pos;
+               while (end_arg_pos < text.size()) {
+                       if (text[end_arg_pos] == '(') {
+                               ++depth;
+                       } else if (text[end_arg_pos] == ')') {
+                               --depth;
+                               if (depth == 0) {
+                                       break;
+                               }
+                       }
+                       ++end_arg_pos;
+               }
+               output.append(text.substr(pos, end_arg_pos - pos));
+               ++end_arg_pos;
+               assert(depth == 0);
+               start = end_arg_pos;
+       }
+       return output;
+}
+
 void EffectChain::finalize()
 {
        std::string frag_shader = read_file("header.glsl");
@@ -77,9 +119,9 @@ void EffectChain::finalize()
                sprintf(effect_id, "eff%d", i);
        
                frag_shader += "\n";
-               frag_shader += std::string("#define PREFIX(x) ") + effect_id + "_ ## x\n";
                frag_shader += std::string("#define FUNCNAME ") + effect_id + "\n";
-               frag_shader += effects[i]->output_glsl();
+               frag_shader += replace_prefix(effects[i]->output_convenience_uniforms(), effect_id);
+               frag_shader += replace_prefix(effects[i]->output_glsl(), effect_id);
                frag_shader += "#undef PREFIX\n";
                frag_shader += "#undef FUNCNAME\n";
                frag_shader += std::string("#define LAST_INPUT ") + effect_id + "\n";